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I am Meteor and I walk in the light of the moon! Linda is my sworn partner and Aideen flows through the root of my soul.

— Meteor


Meteor is the horse of the Soul Rider, Linda. They are both connected to the moon quadrant of the four Soul Elements.

Appearance[]

Meteor's updated model is a dulled red chestnut. He also proudly sports a white mane, a full white muzzle blaze, and lighter markings up to the pasterns. He has metallic grey/brown eyes and a slightly hanging lower lip.

Meteor1

Meteor before his update

Personality[]

Despite his age, Meteor is wise, though he can be distracted at times. He also has a big appetite and sometimes only talks about food.

Even though he and his rider Linda are not fighters, Meteor is just as brave as his friends. Now that Concorde is safe, he watches over the young filly like an older brother, affectionately calling her "little sister."

Starshine Legacy[]

In the second story of Starshine Legacy, Linda is accompanied by her horse, Meteor. She begins having strange and unexpected visions of the Pine Hill Mansion. When she asks Herman about it, he tells her to avoid the structure, warning her that it is highly unusual and dangerous. To calm her nerves, Linda takes Meteor on a practice run of a jumping course. Suddenly, she receives a vision of a dam exploding, causing a flood that destroys Jorvik. Meteor tries to comfort her, which is surprising because she hadn't realized he could speak to her before then. With these newfound powers, she tells Lisa about the Pine Hill mansion, and they both decide to investigate.

Lisa heads in without them and gets trapped on a high ledge inside. Linda goes in to help her and discovers strange things along the way, such as pictures resembling her friends, surrounded by ancient-looking symbols, almost as if they were goddesses. After Lisa is rescued, Mr. Sands and his henchmen arrive, discussing their plan to harm Herman and something about a bomb. Wasting no time, Meteor and Starshine race with their riders to Jorvik Stables.

They arrive just in time to save Herman. As Linda and Lisa recount their adventure, he begins to believe the legends may be true—that she and her friends could be Soul Riders. They decide to split up the next morning: Lisa will gather information about Mr. Sands' plans, while Linda investigates the Soul Rider prophecy. During her search, she meets Fripp, who confirms that she is indeed a Soul Rider and helps her master her ability to perceive the future. She also learns that the bomb has been activated.

Wasting no time, Linda travels to the dam, solving convoluted puzzles and navigating tricky jumps. She finds the disarming code and manages to make it inside the dam’s walls. With only seconds to spare, she and Meteor disarm the bomb, saving Jorvik from catastrophic flooding.


Star Stable Online[]

At first, the player hears from the Spymaster that Meteor is in Goldenhills Valley and encounters them there. Recognizing the scent of the helmet the player brought, Meteor realizes it belongs to his rider, Linda, but he is confused about how he ended up in Goldenhills and why he can't leave without his missing shoe.

Once Meteor is reunited with Linda, Lisa returns, and the Soul Riders plan a rescue mission for Justin. Just before the event, Linda has a vision of the player needing their starter horse for the mission for some unknown reason. At Dark Core's Oil Rig, while the player, Lisa, and Alex rescue Justin, Meteor and Linda stand guard over their getaway ship, manned by Captain Brus. As they stand watch, they witness the player on their horse, flying through the air and landing near them. Surprised that Linda's vision had come true, they all escape without a scratch.

Sometime after Justin's rescue, Linda and the others take him to the Druids for help, but they are shocked to see that he has been put under arrest and kept in isolation. Knowing that Justin had been corrupted, the Druids were unwilling to take any chances. With this in mind, and the fact that Mr. Sands also possesses a copy of the Light Ceremony Book, Elizabeth and the Druids decide it’s best to recover their copies to hinder Garnok’s growing power. With urgency, Meteor, Linda, and the player travel to Jon Jarl's tomb to retrieve the next chapter from the Moon Chamber

When it’s time to rescue Anne, Fripp suggests using the Pandorian Keystone, but it’s in the Stonecutter's Vault in the Valley of the Hidden Dinosaur. After using the Hidden Dinosaur Valley Keystone to get there quickly, Meteor waits outside. Once the Pandorian Keystone is retrieved, the trio returns to the Secret Stone Circle to open a rift to Pandoria. Meteor and the others want to join the player in rescuing their long-lost friend, but Fripp forbids them, explaining that he needs their help to keep the portal open. He wishes the player good luck. When the player returns, unsuccessful, they inform them that Darko stopped them. As Darko and Garnok force their way into the Secret Stone Circle, the Soul Riders are restrained by his power. In desperation, Fripp uses his abilities to destroy the Keystone, forcing the dark beings away but leaving himself in a weakened state.  

With attempts to rescue Anne put on hold, the Soul Riders focus on finding Concorde. However, the Dark Rider, Katja, gleefully informs them that Concorde is gone. Hope isn't lost, though, as Elizabeth reveals that Meteor, Concorde, Starshine, and Tin-Can are Starbreeds, meaning they can be reborn. Despite the player learning Wild Whispering from Rhiannon, there are too many foals and too little time to find Concorde's new incarnation. With no other options, Linda, Alex, and the player devise a plan to break Justin free and ask the Singing Yew, a Primeval Tree in South Hoof Peninsula, for help in locating the new incarnation of Concorde. However, not long after Alex invokes the power of the Whisper's Cry to awaken Justin’s power and hopefully find Concorde, the Druids catch them in the act. They halt Meteor and Linda, unintentionally allowing Alex and the player to escape. 

After Justin returns, the player, Meteor, and Linda follow the magic trail of Wild Whispering to Ydris' circus in Nilmer’s Highland. Once there, Linda senses something is off. The small team decides to investigate, and after inspecting one of the cages, they feel Concorde’s presence, though he can't be seen. Soon, the ringmaster activates a defensive barrier around the circus. Linda and the player attempt to dispel it, but they fail, leaving them no choice but to consult the witch, Pi.  

After receiving a potion to reveal untruths, they discover that the circus is not just guarded by any force field but a labyrinth. Meteor waits outside while Linda and the player rescue Concorde. A while later, they return with his missing brother, safe and sound. Affectionately calling him "Little Brother," Meteor is overjoyed to reunite with him, who turns out to be a filly.  

With Concorde safe and the Keystone now complete, Meteor and Linda meet the others at their special campsite along the Greydew Mountains in Epona. Spending the day around the campfire, Meteor stays close to Concorde while the riders share stories about Anne. After waiting so long, they are more than ready to rescue her.

When morning comes, Meteor, Linda, and the others set off for Guardian's Dale. While they await the start of the mission, Meteor notices Concorde acting up around Elizabeth. He forbids her from bonding with the filly, saying, "That chapter is closed, and her bond is with another." Combining their powers, the Soul Riders open the doorway to Pandoria. Inside, they make haste to Anne’s crystal prison. They arrive just as Darko is monologuing about how he used Anne in experiments to create something called the "Dark Sun" to accelerate Garnok’s release. Once Darko finishes, Meteor witnesses him teleport Alex, Tin-Can, and the player to another location to fight Mr. Anwir in his monster form. After defeating him, they return and, with the others' help, force Darko to flee. Without hesitation, Meteor encourages Concorde to fly to Anne, and the filly breaks the crystal prison with a swift kick. The team has only a moment to welcome Anne back before realizing Darko is trying to close the portal. They race back through the portal as swiftly as possible.

Once through, Meteor initially believes everyone made it back, but quickly realizes that Alex and Tin-Can are still inside. Tin-Can appears seconds later, fearfully informing them that Alex is fighting Darko alone. The player and Elizabeth rush into the unstable portal to rescue Alex, but it closes behind them. Though Meteor and the others refuse to lose hope, Lisa begins to play "I'll Be There" on her guitar, and the portal slowly reopens. Moments later, Alex and the player emerge, and everyone is overjoyed to see them safe, but they soon realize Elizabeth did not follow them through.

When the action dies down, the group returns to their campsite, where they are told of Elizabeth's sacrifice. Alex blames herself for Elizabeth's death, despite the kind words of her friends. It will be a long time before she fully recovers.

Now, Meteor rests at the campsite, comforting the young Concorde as they recover from the tiring journey. Later, he and the group travel to Doyle’s Abbey to hold a memorial for Elizabeth. As time passes, Meteor looks after their little sister and attends the annual Light Ride with the group.

Trivia[]

  • Meteor can scale walls at an incredible speed.
  • In the collections journal, Meteor is referred to as a "Jorvegian Wild Horse," despite Linda and other characters stating otherwise in SSO and previous games.
  • Even though all the Soul Riders and their horses received updated models, Meteor's old model can still be seen in the Secret Stone Circle after completing the questline where you save Anne.
  • Meteor has double the stomach capacity of a regular horse.
  • Meteor is the oldest of the Soul Rider horses.
  • Despite not appearing in Starshine Legacy: Episode 1, he has data files in the game.
  • In his old model, Meteor did not have horseshoes.
  • It is said that he is the best horse at jumping.